We apologise for the inconvenience, but we are unable to process
your request at this time. Our engineers have been notified of this
problem and will work to resolve it.
Adsense is giving error in Accounts >>Access and Authorization :
We apologize for the
inconvenience, but we are unable to process your request at this time.
Our engineers have been notified of this problem and will work to
resolve it.
Adsense, like any other product of technology in this day and age can
give you headaches at times. Common Adsense issues include balance not
updated, website approval takes too long, a website is approved but then
got rejected again, no ads is appearing on the website and many more.
Adding to this long list of Adsense errors and issues is the error we
have mentioned above when trying to access the Adsense dashboard.
However, this error only occurs on the homepage. Users have no issue
accessing the other part of the dashboard.
What Causes this Adsense Error?
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As it turned out, this error is not really an actual error with
the Adsense dashboard platform. This is apparently being caused by the
adblocker plugin you have installed in your browser. Not, only browser
extensions, but built-in adblockers can also cause this error like the
ones in Brave or Opera browsers.
How to Fix Adsense Error Blocked by Adblocker?
As you can already guess, the solution is pretty much
straightforward. You just have to disable the adblocker on the Adsense
URL. You don’t need to completely disable the adblocker in your browser,
just do it for the specific Google URL.
After doing this, you can now access the Adsense dashboard homepage without a problem.
I am hesitant to ask this question, because it appears as though many people have a similar problem and yet I have found no solution that solves my particular instance.
I have developed an Android app (link to the actual app) and have uploaded it to the Play store. The Play store says
"This app is incompatible with your XT Mobile Network HTC HTC Wildfire S A510b."
Of course that is the phone on which I developed the app, so it ought
to be compatible. Some people with other devices say that it reports
compatible, others say it reports incompatible, but I can find no trend.
(Apparently I don't know very many people with Android devices.)
I have tried the following:
moving a large-ish file out of the res/raw directory as suggested by this answer. The only file in there was a ~700 kB text file, but I moved it to assets/ with no apparent change.
In the "Device Availability" section of the Play store, I can see
that all the HTC devices, including the Wildfire S, are supported except
for "G1 (trout)" and "Touch Viva (opal)", whatever those are. Actually I
see that both "Wildfire S (marvel)" and "Wildfire S A515c (marvelc)"
are listed as supported, but my "Wildfire S A510b" is not specifically
mentioned. Can this sort of sub-model identifier matter that much? I
have been able to download several other apps from Google Play to my
phone with no problems.
The only thing I haven't done at this point is wait 4-6 hours after uploading the latest version (as in this comment)
to see whether it still says it's incompatible with my phone. However,
the Play store page currently shows 1.0.2 which is the latest I have
uploaded.
Solution
The answer appears to be solely related to application size. I
created a simple "hello world" app with nothing special in the manifest
file, uploaded it to the Play store, and it was reported as compatible
with my device.
I changed nothing in this app except for adding more content into the res/drawable directory. When the .apk size reached about 32 MB, the Play store started reporting that my app was incompatible with my phone.
I will attempt to contact Google developer support and ask for clarification on the reason for this limit.
UPDATE: Here is Google developer support response to this:
Thank you for your note. Currently the maximum file size limit for an app upload to Google Play is approximately 50 MB.
However, some devices may have smaller than 50 MB cache partition
making the app unavailable for users to download. For example, some of
HTC Wildfire devices are known for having 35-40 MB cache partitions. If
Google Play is able to identify such device that doesn't have cache
large enough to store the app, it may filter it from appearing for the
user.
I ended up solving my problem by converting all the PNG files to JPG, with a small loss of quality. The .apk file is now 28 MB, which is below whatever threshold Google Play is enforcing for my phone.
I also removed all the <uses-feature> stuff, and now have just this:
Very interesting and valuable information. And so annoying that this is not documented anywhere.
– Michael A.May 10 '12 at 9:41
2
Indeed, I would never have even known about the problem if I didn't happen to have a Wildfire phone.
– Greg HewgillMay 10 '12 at 9:48
I have 3 games: 32MB, 35MB
and 44MB in size. My own HTC bravo sees the first two games and doesn't
see the third on the store. My friend's HTC desire S sees only the first
game. So, apparently the size of the games should be under 33MB or so
to be visible to most (?) devices. Unfortunately I saw this reply too
late and didn't know about the issue for months... I was sure it depends
on the processor type of the device, supported OpenGL version,
limitations set in manifest or something. Sigh..
– iseeallDec 20 '13 at 21:01
7
It's insane that Google does
not list the reason for the incompatibility on the Play store. I always
assumed that at least the app developers would have received this
information and would have consciously chosen not to support my device.
How has the situation remained like this for so long?
– GerryJun 21 '16 at 17:43
1
@GregHewgill Hello Greg. I
have contacted google support about a similar kind of an issue. As my
app size was just 5 MB i was looking at different options why Google
Play filtered my application on a particular device. It's been 72 hours
since i've contacted them and they didn't come back with any sort of
explanation. Is there any way i could contact Google Support other than
the normal Contact Us?
– hemanth kumarFeb 15 '17 at 13:38
I ran into this as well - I did all of my development on a Lenovo
IdeaTab A2107A-F and could run development builds on it, and even
release signed APKs (installed with adb install) with no
issues. Once it was published in Alpha test mode and available on
Google Play I received the "incompatible with your device" error
message.
It turns out I had placed in my AndroidManifest.xml the following from a tutorial:
Well, the Lenovo IdeaTab A2107A-F doesn't have an autofocusing camera on it (which I learned from http://www.phonearena.com/phones/Lenovo-IdeaTab-A2107_id7611,
under Cons: lacks autofocus camera). Regardless of whether I was
using that feature, Google Play said no. Once that was removed I
rebuilt my APK, uploaded it to Google Play, and sure enough my IdeaTab
was now in the compatible devices list.
So, double-check every <uses-feature> and if you've been doing some copy-paste from the web check again. Odds are you requested some feature you aren't even using.
Thank you ! I was using
another <uses-feature> : <uses-feature
android:name="android.hardware.camera2" /> And because of that I had
ZERO compatible devices. I removed the line and now have 10000.
– Jack'Oct 19 '16 at 8:22
You can set it to still make
use of it, but not require it: <uses-feature
android:name="android.hardware.camera.autofocus"
android:required="false" />
– DrChandraAug 16 '17 at 20:55
1
<uses-feature
android:name="android.hardware.camera2" /> makes my app incompatible
so I was unable to find the app on playstore. Save my life
– Anand SavjaniJun 12 '18 at 15:59
The answer appears to be solely related to application size. I created a simple "hello world" app with nothing special in the manifest file, uploaded it to the Play store, and it was reported as compatible with my device.
I changed nothing in this app except for adding more content into the
res/drawabledirectory. When the.apksize reached about 32 MB, the Play store started reporting that my app was incompatible with my phone.I will attempt to contact Google developer support and ask for clarification on the reason for this limit.
UPDATE: Here is Google developer support response to this:
I ended up solving my problem by converting all the PNG files to JPG, with a small loss of quality. The
.apkfile is now 28 MB, which is below whatever threshold Google Play is enforcing for my phone.I also removed all the
<uses-feature>stuff, and now have just this:I ran into this as well - I did all of my development on a Lenovo IdeaTab A2107A-F and could run development builds on it, and even release signed APKs (installed with
adb install) with no issues. Once it was published in Alpha test mode and available on Google Play I received the "incompatible with your device" error message.It turns out I had placed in my
AndroidManifest.xmlthe following from a tutorial:Well, the Lenovo IdeaTab A2107A-F doesn't have an autofocusing camera on it (which I learned from http://www.phonearena.com/phones/Lenovo-IdeaTab-A2107_id7611, under Cons: lacks autofocus camera). Regardless of whether I was using that feature, Google Play said no. Once that was removed I rebuilt my APK, uploaded it to Google Play, and sure enough my IdeaTab was now in the compatible devices list.
So, double-check every
<uses-feature>and if you've been doing some copy-paste from the web check again. Odds are you requested some feature you aren't even using.